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鈥淭echnologies can fail because of poor design, which stems from a lack of understanding of the actual requirements of the expected end-users鈥 ( Dr Hannah Bradwell , , 8 December 2023 鈥 11 January, 2024).
Building on our earlier work in the European Regional Development funded E-Health Productivity & Innovation in Cornwall (EPIC) projects, co-design has become a cornerstone of the Centre for Health Technology鈥檚 work. We seek to accelerate digital transformations by empowering end users, developers, patients, and health and care staff by actively involving them in the design of technologies that work and meet their needs and expectations 鈥 these can respond to issues of quality, usability, ergonomics, or finance, to name a few co-design considerations. Our researchers have also explored staff attitudes towards digital innovation in a range of settings, from social care and general practice to outpatient, inpatient and specialist rehabilitation centres. We do so with a multi-disciplinary team of researchers including creatives, technologists and health researchers collaborating across three faculties and multiple external partnerships.

Recent publications

2023

Bradwell HL, Cooper L, Edwards KJ, Baxter R, Tomaz SA, Ritchie J, Gaudl S, Veliz-Reyes A, Ryde GC, Kri啪aj T, Warren A, Chatterjee A, Willis K, Haynes R, Hennessy CH, Whittaker AC, Asthana S, Jones RB; GOALD project. (2023). Staff perceptions towards virtual reality-motivated treadmill exercise for care home residents: a qualitative feedback study with key stakeholders and follow-up interview with technology developer. BMJ Open. 2023 Nov 23;13(11):e073307.
Bradwell HL, Edwards KJ, Baines R, Page T, Chatterjee A, Jones RB (2023). Facial recognition lock technology for social care settings: A qualitative evaluation of implementation of facial recognition locks at two residential care sites, Frontiers in Digital Health, Vol.5.
Bradwell, H., Cooper, L., Tomaz, S., Baxter, R., Edwards, K., Whittaker A.C., & Jones, R.B. (2023). Implementation of virtual reality motivated physical activity via omnidirectional treadmill in a supported living facility for older adults: A mixed-methods evaluation. CHI '24, May 11鈥16, 2024, Honolulu, HI, USA.
Chapman R, Zeissler M-L, Meinert E, Mullin S, Whipps S, Whipps J, Hockey K, Hockey P & Carroll CB (2023). Incorporating usability evaluation into iterative development of an online platform to support research participation in Parkinson鈥檚 disease: a mixed methods protocol. BMJ Open 13, (12) e078638-e078638.
Frost, J., Hobson-Merrett, C., Gask, L. et al. (2023). Liquidity and uncertainty: digital adaptation of a complex intervention for people with severe mental illness during the COVID-19 lockdown. BMC Digit Health 1, 28 (2023).
Milne-Ives M, Homer SR, Andrade J & Meinert E (2023). Potential associations between behavior change techniques and engagement with mobile health apps: a systematic review. Frontiers in Psychology 14:1227443.
Morris B, Warren A, Bradwell H & Noonan M (2023). Barriers and facilitators to the adoption and use of assistive technology for adults with an intellectual disability who live in supported accommodation: a mixed methods systematic review protocol. JBI Evidence Synthesis 21(6):1259-1269.

2022

Baines R, Bradwell H, Edwards K, Stevens S, Prime S, Tredinnick-Rowe J, Sibley M & Chatterjee A (2022). Meaningful patient and public involvement in digital health innovation, implementation and evaluation: A systematic review. Health Expectations 25(4):1232-1245.
Buckingham SA, Anil K, Demain S, Gunn H, Jones RB, Kent B, Logan A, Marsden J, Playford ED & Freeman J (2022). Telerehabilitation for People with Physical Disabilities and Movement Impairment: A Survey of United Kingdom Practitioners. JMIRx Med 3(1):e30516.
Buckingham SA, Walker T, Morrissey K. (2022). The feasibility and acceptability of digital technology for health and wellbeing in social housing residents in Cornwall: A qualitative scoping study. Digital Health. 2022; 8:20552076221074124.
Day JO, Smith S, Noyce AJ, Alty J, Jeffery A, Chapman R, Carroll C. (2022). Challenges of Incorporating Digital Health Technology Outcomes in a Clinical Trial: Experiences from PD STAT. J Parkinsons Dis. 2022;12(5):1605-1609.
Knight, J., Haines, A., Peres, N., Bellali, J. (2022). A Co-Design Solution to Digital Literacy in Health Provision. Torbay and South Devon NHS Foundation Trust.
Maramba ID & Chatterjee A (2022). Continuous User Experience Monitoring of a Patient-Completed Preoperative Assessment System in the United Kingdom: Cross-sectional Study. JMIRx Med 3(1):e31679.
Maramba ID. (2022). A Toolkit for the Usability Evaluation of Digital Health Technologies. DOI: 10.14236/ewic/HCI2022.55.

2021

Bailey JV, Bennett KF, Gubijev A, Shawe J, Stephenson J. Participant views and experiences of sexual health research: The Contraception Choices online trial. Digital Health. 2021;7.
Baines R, Underwood F, O鈥橩eeffe K, Saunders J & Jones RB (2021). Implementing online patient feedback in a 鈥榮pecial measures鈥 acute hospital: A case study using Normalisation Process Theory. Digital Health 7:20552076211005962.
Bradwell HL, Aguiar Noury GE, Edwards KJ, Winnington R, Thill S & Jones RB (2021). Design recommendations for socially assistive robots for health and social care based on a large scale analysis of stakeholder positions. Health Policy and Technology 10, (3).
Bradwell HL, Edwards K, Shenton D, Winnington R, Thill S & Jones RB (2021). User-Centered Design of Companion Robot Pets Involving Care Home Resident-Robot Interactions and Focus Groups with Residents, Staff, and Family: Qualitative Study. JMIR Rehabilitation and Assistive Technologies 8 (4).
Costa LV, Veloso AI, Sousa L, Loizou M & Arnab S (2021). Older Adults 鈥淛ump鈥 into co Desiging a Digital Game. Lecture Notes in Computer Science book series (LNISA, volume 12786).
Edwards K, Bradwell H, Jones R, Andrade J & Shawe J (2021). How do women with a history of gestational diabetes mellitus use mHealth during and after pregnancy? Qualitative exploration of women's views and experiences. Midwifery, 98:102995.
Lambert JD, Elliott LR, Taylor AH, Farrand P, Haase AM, Greaves CJ (2021) A novel method for assessing design fidelity in web-based behavioral interventions. Health Psychology Vol.40 Iss.3 10.1037/hea0001046.
Schermuly AC, Petersen A & Anderson A (2021) 鈥業鈥檓 not an activist!鈥: digital self-advocacy in online patient communities, Critical Public Health, 31:2, 204-213.
Thomas, N., Kay, E., Witton, R. et al. (2021). Comparison of a full arch digital photographic assessment of caries prevalence in 5-year-old children to an established visual assessment method: a cross-sectional study. BDJ Open 7, 32.
Zamir S, Allman F, Hennessy CH, Taylor AH & Jones RB (2021). Aesthetically Designing Video-Call Technology with Care Home Residents: A Focus Group Study. Frontiers in Psychology 12:540048.

2020

Bradwell HL, Winnington R, Thill S & Jones RB (2020). Ethical perceptions towards real-world use of companion robots with older people and people with dementia: survey opinions among younger adults. BMC Geriatrics 20 (1).
Wright H, Martin F, Clyne W, Clark CCT, McGillion M, Matouskova G, Turner A. (2020). A Digital Program (Hope) for People Living with Cancer During the COVID-19 Pandemic: Protocol for a Feasibility Randomized Controlled Trial. JMIR Res Protoc 2020;9(12):e24264.
 

Hear from those involved

GOALD awareness film 鈥 involving users in the design process: filmed at a Plymouth stakeholder event, this video gives an overview of the GOALD project and how we are working with intergenerational groups to co-design digital technologies that aim to improve health and wellbeing for older people.
Why did Kensa Health engage with EPIC? Founder and Head of Digital at Kensa Health, Caitlin Gould talks about why they chose to engage with EPIC 鈥 gaining access to academic and research support alongside funding.
Elderly woman using VR headset

Ageing well with technology

Good design can transform the lives of older people.

The GOALD toolkit 鈥 the impact of co-design

Design considerations for development of technologies to support physical and mental activity for older adults.

Our co-design toolkit for developers

Developed from research conducted as part of the Generating Older Active Lives Digitally (GOALD) project at the 抖阴短视频 and University of Stirling, we have created a toolkit for technology developers to support with the creation of digital products for older adults with a focus on promoting physical activity. It is made up of three sections:
  1. General recommendations for all technologies designed for older adults.
  2. Virtual Reality (VR) sub section for those working with immersive technologies.
  3. Physical activity platforms sub section (i.e. websites, apps, games).
Icon of a toolkit

Our researchers